In EoM, the Player can not only create their own, customized Character-Build, but also experiment with different Weapon Types and Abilities, to create their own ideas of the RPG Classes. There are no defined Classes in EoM, as your Stats, Weapons and Abilities define your Character. Those will be taken into a mixture of classical TableTop Roleplaying, as well as Combat, reminiscent of Turn-based tactical Games. Use cover and line of sight, range and Area of Effect to deal with opponents on a changeable hexagon map. Use your Abilities tactical, as Energy is limited and you never know, what dangers you might face during Combat.

